This is simply my favorite hobby/fan game project. I started this project in 2009 with the intention to learn the underlying of 3D Game Development. Of course, if I simply use a game engine, I would end up with a better looking game in only a couple of weeks. I ended up learning a lot of things, like how to implement skinning, height map, how sounds work and so on.

One of the common questions I get asked is why I chose DirectX over OpenGL. Well, it's really just curiosity. At that time, I just learned OpenGL on my computer graphics class, so I thought why not try using DirectX this time. That's it. Anyway, the playlist above is the evolution of my fan game. Enjoy!

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2017
A Minor Update
Jan 21, 2017
2016
Happy 29th Anniversary to Mega Man!
Dec 17, 2016
2015
Happy 28th Anniversary to Mega Man!
Dec 17, 2015
2014
Happy 27th Anniversary to Mega Man!
Dec 16, 2014
2013
Happy 26th Anniversary to Mega Man!
Dec 16, 2013
Jeric Man Legends!
Mar 31, 2013
2012
Happy 25th Anniversary to Mega Man!
Dec 16, 2012
2011
Happy 24th Anniversary to Mega Man!
Dec 16, 2011
Data, more animations, and some other stuff
Sep 16, 2011
Capcom's Bad News
Jul 20, 2011
Obstacles and Collisions
Apr 18, 2011
Bonne Machine inspired by Command and Conquer's Mammoth Tank
Mar 10, 2011
Hanmuru Doll and Servbots and Stuff
Feb 13, 2011
The Horokkos are here!
Feb 3, 2011
2010
Happy 23rd Anniversary to Mega Man!
Dec 16, 2010
Control Update
Jul 10, 2010
Half a year later...
Jun 2, 2010
2009
Happy 22nd Anniversary to Mega Man!
Dec 16, 2009
Controls
Nov 29, 2009
Run Animation Video
Nov 29, 2009
Run Animation
Nov 15, 2009
Mega Man is now Textured!
Nov 9, 2009
3D Mega Man
Nov 7, 2009
Me as a 3D artist?
Nov 2, 2009
Another Rockman Dash Fan Game
Oct 8, 2009