This is simply my favorite hobby/fan game project. I started this project in 2009 with the intention to learn the underlying of 3D Game Development. Of course, if I simply use a game engine, I would end up with a better looking game in only a couple of weeks. I ended up learning a lot of things, like how to implement skinning, height map, how sounds work and so on.

One of the common questions I get asked is why I chose DirectX over OpenGL. Well, it's really just curiosity. At that time, I just learned OpenGL on my computer graphics class, so I thought why not try using DirectX this time. That's it. Anyway, the playlist above is the evolution of my fan game. Enjoy!

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Obstacles and Collisions
Apr 18, 2011
Bonne Machine inspired by Command and Conquer's Mammoth Tank
Mar 10, 2011
Hanmuru Doll and Servbots and Stuff
Feb 13, 2011
The Horokkos are here!
Feb 3, 2011
Happy 23rd Anniversary to Mega Man!
Dec 16, 2010
Control Update
Jul 10, 2010
Half a year later...
Jun 2, 2010
Happy 22nd Anniversary to Mega Man!
Dec 16, 2009
Controls
Nov 29, 2009
Run Animation Video
Nov 29, 2009